Movement
W/S advance / retreat
A/D sidestep
G crouch
Shift dodge · G+Shift roll
Space jump (TAP = hop · HOLD = high)
V lunge (HOLD = charged)
Combat
Mouse aim sword
Left Mouse hold for fine aim
1–4 skill-bar attacks (class-specific)
T thrust attack
F kick
Right Mouse / E block stance
1/2/3 high / mid / low guard
Wheel cycle stance
Q / Middle Click snap to stance
CapsLock toggle auto-stance from aim
L toggle lock-on (auto-face)
` reset aim to neutral
Aim Tuning
[/] yaw sensitivity
;/' pitch sensitivity
LMB or R hold for fine aim (slow + precise)
flicks bypass smoothing; tiny moves stay calm
lunge / thrust / dodge inputs buffer ~165ms
Setup
C open class menu
K multiplayer matchmaking
B browse / spectate live matches
Y/N rematch yes/no
Tab cycle weapon
R reset match (sandbox modes only)
M swap mode (joust ↔ sword, sandbox only)
N NPC sim mode (sandbox only)
View
V cycle camera
F first-person
Click viewport to capture mouse
Tactics: slow blade parries fast · perfect angle = crit · weak grip + parry = disarm
· broken limbs bleed · sidesteps shift weight, weaken balance · combo hits stack damage